This tool includes a command line tool that uses these steps in sequence in order to convert a glTF 2.0 core asset for use in the Windows Mixed Reality home. Animation - Animations can't be longer than 20 minutes at 30 FPS (36,000 keyframes) and must contain = 1803įor the question of other tools to post-process 3D models, you can easily optimize any glTF 2.0 model using the Windows Mixed Reality Asset Converter available on GitHub.Select the sun around the Light wheel and spin it around to reposition the lighting. Materials - Textures can't be larger than 4096 x 4096 and the smallest mip map should be no larger than 4 on either dimension It will instantly filter over your painting.Modeling - Assets must be less than 10k triangles, have no more than 64 nodes and 32 submeshes per LOD.
Exporting - Assets must be delivered in the.The asset requirements for pre-installed 3D Viewer app on HoloLens 2, please see Asset requirements overview for more details, here is a quote to the main points::